PlanPhaze
LevelFeatured

Level Design Planner

Plan your levels from high concept to layout. Define objectives, encounters, pacing curves, secrets, and environmental storytelling beats.

411 usesUpdated Mar 19, 2026

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Pre-filled Properties

biome

Ancient Ruins

weather

Overcast

difficulty

Medium

music zone

Exploration → Combat → Boss

time of day

Dusk

player count

1

estimated playtime

20–35 minutes

required abilities

Double Jump, Wall Grab

new mechanic introduced

Pressure plates

Content Sections

Concept & Theme What is the high concept of this level? What is the player supposed to feel? Visual theme: Narrative context: Player fantasy: Key emotion: Objectives Primary objective: Secondary objective (optional): Hidden objective: Reward: Pacing Map Describe the beat-by-beat pacing from level start to end. Opening (onboarding): First encounter: Mid-level challenge: Setpiece / spectacle moment:

Frequently Asked Questions

Is this template really free?

Yes. All PlanPhaze platform templates are free forever. Sign up for a free account to start using them.

Can I customize this template?

Absolutely. Once cloned into your project, every section, field, and task is fully editable.

Do I need a team to use this template?

No. PlanPhaze works great for solo developers. You can upgrade to a team plan whenever you're ready to collaborate.

Can I create my own templates?

Yes. With a PlanPhaze account, you can save any GDD, character, or sprint as a reusable template for your workspace.