Mechanic Design Sheet
Design and document game mechanics with feel descriptors, input mappings, interaction matrix, and balancing notes. Works for any mechanic type.
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Pre-filled Properties
cooldown
0.5 seconds
input type
Button press (held)
cancellable
Yes — by roll
feedback type
Visual + Haptic + Audio
interruptible
No
resource cost
None
platform notes
Haptic only on PS5 / Xbox
affects physics
Yes — applies force
chain conditions
Can chain into heavy attack
multiplayer safe
Yes
Content Sections
What This Mechanic Does One clear sentence: "[Mechanic] allows the player to [do X] when [condition]." Feel Goals What should this mechanic feel like? Use adjectives. Snappy Weighty Impactful Reads clearly to opponent (if PvP) Input & Output Input trigger: Animation duration: Window for follow-up: Output / effect: Interaction Matrix How does this mechanic interact with other systems? Interact with…
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